

That is why I make these system-specific solo rules. That break seems to shatter my creative flow. If I am thinking M:YZ I don't want to have to stop and grab a d100 to use the Mythic rules and then swap back to M:YZ and my d6s. One of the things I value most in solo rules is not having to switch between rules. Solo Oracle Cards & Screen titles from Parts Per MillionĬomplete Solo Game System titles from Parts Per Million Website | Youtube | Facebook | Instagram | Reddit | Twitter | DiscordĬut Up & Non-Authoring Solo titles from Parts Per Million If you cannot afford the cover price, please feel free to use the preview with my full blessing. The entire text of this supplement is viewable in the Full-size preview.

Throughout these rules are useful tips and advice on solo role-playing and using these rules.ĭriveThruRPG does not support Community Copies.

The last three pages include useful record sheets to help you manage your solo games. More random threats to the Ark are provided to fill out the D66 roll and the Random NPC tables are gathered together with the standard NPC tables. The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions to them. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural. The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. These rules are divided into three sections.
