

inspired crossovers, or using an unused proc-gen planet, and modifying it so you can build out an entire questline on said planet.Īs long as BGS/MS/Nexus doesn't try to fuck with things anymoreso than they have in the past.My app_update, on linux SteamCMD, is running extremely slow on my 100 MB/s network, so is there a way I could make it download faster? Maybe by changing the download location somehow? It also seems to be downloading in small chunks. If anything, I would imagine that Starfield would be more likely to reinvigorate the free mod scene, given it being a new IP - some Fallout-type mods could definitely be transferred over (like guns/armor/etc - there are several futuristic Fallout weapons/armors I could see easily getting ported over), but not being 'constrained' to the Fallout IP leads to the possibility of more Star Wars/Trek/etc. There's several interesting quest mods I've been looking at for FO4 while waiting for the 'next-gen' update to drop, and FO4 has some great add-on companions as well. There’s also precedent in the modern era with people making mods exclusive to their Patreon, and Patreon-exclusive emulator builds, which was also previously hobbyist-only territory.Īnyway, I think overall this is a topic that has a lot more than how the OP paints it.Įh, Fallout 4's 'free' mod scene has still been/was (relatively) huge, even if it's died off (relatively) compared to Skyrim - there has been some dropoff over time (due to FO4's lack of staying power, for various reasons, compared to Skyrim), but the free mod scene definitely didn't disappear. I’m sure that there’s a large group of people who wouldn’t bat an eye for a community cosmetic being made available for sale by the developer, but if the same thing was listed on Steam workshop with a price, even with a very favorable cut for the creator, they would riot. To be clear, I think the cut, as above, is fucked, but I’d also say that a lot of the backlash wasn’t grounded in reality so much as history, ie modding’s history as a hobbyist endeavor. They just happened to expand this to mods, which is a topic where people have strong emotions about paying for things. Valve was trying to do what they do best with Steam: offer a feature-rich and reliable infrastructure for offering content to users. Also, it wasn’t just Valve, Blizzard did this with SC2 custom maps, which was also negatively received, to say the least. I think it was bound to happen sooner or later, it’s just that Steam already had the workshop to facilitate this.
